Keith Alexander

Visual Designer
Reply rate:
Full-time (40 hrs/wk)
39 years old
Port Saint Lucie, Florida, United States
15 years
Keith Alexander 421 SW Buxton Ave. Port St. Lucie, FL 34984 Phone:- Email:-Portfolio:​ ​ Related Experience Art Director, iTeam Network – Jupiter, FL,- iTeam Network was a startup, based in Las Vegas, centered around developing a large play Daily Fantasy Sports (DFS) platform. The site and app would be easily skinnable to accommodate multiple brands. The responsibilities of the AD were typical at iTeam. I was in charge of creating the core UI/UX design of the platform and the visual implementation of its partner brands accross Web, iOS and Android skus. I developed the entire UX from concept to completion through wireframes, followed by high fidelity comps, then producing final creatives for Devs through an extensive Agile/Scrum process. I was also charged with creating multiple logos, marketing assets and pitch materials while working with celebrity partners such as Phil Ivey and Dan Bilzerian. Over 20 branded versions of the app were deployed and shipped to the App Store. Products included Rosters, Blitz Fantasy, Wagerocity, Skilldraft and more. Art DIrector, OneUp Sports – Palm Beach Gardens, FL,- OneUp Sports has developed a global live-play, sports-based social gaming platform for the mainstream. It makes watching sports more fun, interactive, engaging and rewarding even for the most casual fans. The prime responsibility of the AD at OneUp is to maintain the highest art quality and design standards for the entire OneUp brand and partners, which includes the NFL, MLB, NBA, NHL, PGA TOUR and Nascar. Provided art production management of a 4-person in-house staff and multiple outsourced artists. Created concept and production assets for a wide range of mediums including marketing materials, mobile UI/UX, web, and motion graphics. Over 50 apps shipped including NFL Connect, MLB Connect, NBA Connect, NHL Connect, PGA TOUR Connect, Nascar Connect, New York Jets Official, Washington Redskins Official Team App, LA Lakers Official Team App, LA Clippers Official Team App, Maple Leafs Mobile, Raptors Mobile, CFL Mobile, ESPN Cleveland, Manchester City Connect, Liverpool Connect, and Everton Connect. Digital Artist I (Compositor), Digital Domain – Port St. Lucie, FL,- Provided compositing support across multiple shows utilizing Nuke, NukeX v3.2+. Other responsibilities included Background Replacement, 2D/3D Tracking, Roto/Paint Support, 3D Projection Mapping, Color Correction and Matching, Nuke 3D and Particles, Python/Tcl based animation & simulation, and Stereo Conversion. Also provided minor Modeling support with Maya 2011-12 and prepared edits for remote review and dailies. Credits: Compositor - Heads Up Display (NY Mets) Compositor - Ball Unleashed (NY Mets) Compositor - Amazin' (NY Mets) UI Supervisor (Senior UI Artist), THQ inc. Kaos Studios – New York, NY,- On the first project at Kaos, (Frontlines: Fuel of War) main responsibilities included the design and implementation of the front-end and in-game graphic elements, as well as, the localization of the entire UI in 10 languages. Design was done in a typical pre-viz phase with Photoshop and Flash mock ups under Art and Design Directors. Implementation was done in a combination of Unreal’s proprietary development environment and Visual Studio to create a seamless presentation of critical game UI. On Kaos’ final AAA project Homefront, was promoted to UI Supervisor​. ​Responsibilities include: direction of 3 direct reports in maintaining consistent technical and aesthetic goals determined by Art Directors and Design Directors. Coordination of UI needs between programmers and artists. Providing designers with focused input on user experiences and graphic design. Credits: Homefront – 2011 Frontlines: Fuel of War – 2008 Interface Designer, Electronic Arts - Tiburon, Orlando, FL- Electronic Arts is the leading developer of sports games and one of the largest publishers of games in the world. While at Tiburon Studios, worked as an Associate UI developer on such titles as NCAA Football 2005, Madden NFL Football 2005 for console and PC, Madden NFL 06, and NFL Head Coach 06. EA provided exceptional game development experience and demanded an intense production tempo. Learned valuable lessons about working with a large game team under tight time restrictions. Some responsibilities included integration of graphics with programming teams, lead design and graphic supervision on various pre-production cycles, as well as full production cycles. Credits: (continued on next page) NFL Head Coach – 2005 Madden NFL 06 – 2005 Madden NFL Football 2005 – 2004 NCAA Football 2005 - 2004 Lead Artist/Designer, Digital Slingshot Inc., Port St. Lucie, FL- Digital Slingshot was formed in 2001 by the entire design team from Moore Solutions. Along with a handful of unfinished clients from MSi, we quickly filled the void as the dominant web firm in Port St. Lucie. The responsibilities were virtually the same as at Moore Solutions and, as lead designer; was responsible for implementing all of the artwork for Digital Slingshot. Key clients included: LBFH Inc., Geoffrey Smith Galleries Inc., Muscle Quest and Lumar Builders. Graphic Designer, Moore Solutions Inc., Port St. Lucie, FL- Moore Solutions Inc. was a Microsoft Certified Software training center and the leading web development firm in the area at the time. Started as junior graphic designer and left as lead graphic designer in charge of all web graphics & design, multimedia design and print work. The web design division was dissolved in September of 2001. Key clients included: NuCo2 Inc., the New York/St. Lucie Mets, St. Lucie West Development Corp. and Springhill Suites. Related Skills FLUENT SKILLS INCLUDE: PROPRIATARY TOOLS: SOME PROFICIENCY IN: PC, MAC, LINUX OS ADOBE CREATIVE SUITE NUKE MAYA CINEMA 4D MS OFFICE SUITE HANSOFT* JIRA FLOAT TIDE - DATA MGT AND COMPILER ALIENBRAIN - SOURCE CONTROL PERFORCE - SOURCE CONTROL ISTUDIO - C++ BASED UI TOOL P4 - GRAPHIC OPTIMIZER UNREAL 3 DEVELOPMENT ENV. SHOTGUN VRAY SYNTHEYES MUDBOX FINAL CUT PRO UNITY *​Certified Scrum Master – spring 2008 Education Associates in the Arts (fine art) - 2002 Indian River Community College, Fort Pierce, FL High school diploma (with high honors) - 1997 Port St. Lucie High School, Port St. Lucie, FL Honors and Activities Eagle Scout, 1994 Young Floridian award winner in the category of art, 1997 Avid Table Top & CCG Gamer (Warmachine, Warhammer 40K, Magic: The Gathering, Poker etc.)

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