--Str. Pantelimon nr. 301, bl. C1,
Sector 2, Bucuresti, Romania
https://www.artstation.com/pogheoci
CIPRIAN GHEORGHE
PONEA
Profile:
Skill Knowledge
I’m a young artist from Romania with a mad drive to get on top of the industry
SOFTWARE
I’ve always absolutely LOVED video games, and my greatest childhood horror
was the thought of growing up and not being able to play video-games anymore.
But as fortune prevailed, I’ve found my passion almost 8 years ago, which is 3D
sculpting + modeling; I have never stopped since then learning, improving and
getting better;
My dream is to become one of the best character artist out there
and I’m burning coal every day to get there!
I just love to talk and work together with people, sharing the same drive and
interest of making awesome 3D Art!
Employment History
3D Environment Artist at Ubisoft, Bucharest - April 2017 - Present
Working as a Level Artist at Ubisoft is one of my best career milestones so
far; Here, I have the chance to work with professional artists, in a
corporate environment where team-play and core skills play as much
role as talent and knowledge itself; After a day’s work, I like to practice
my Zbrush skills which pave my road towards character artist;
Freelance at Web, Bucharest - March 2016 - April 2017
Worked as a freelancer for fixed commission employer in Us; Pay;
Payment was bad, sadly, but I got the chance to work from home and
because the daily work was very limited, I had lots of time to better
my anatomy knowledge and Zbrush skills;
DTP at Matt Design, Bucharest - June 2015 - February 2016
Matdesign is a small company that designs furniture for commercial
use; Working here, I had my first contact with 3D, as a become an
architectural renderer, working in Rhino3D and doing renders for the
furniture;
-1-
Zbrush
Autodesk 3ds Max
Substance Painter
Marvelous Designer
Adobe Photoshop
Marmoset Toolbag
SpeedTree
UV Layout
Topogun
Game Tester at Ubisoft, Bucharest February 2014 - April 2015
Game Tester T2
Out for passion for games, this was my first job entry
into the industry; Here I’ve worked on 2 projects
(SplinterCell Blacklist + AC Blackflag), where I had the
role of resting the build, finding and reporting bugs;
-2-