Martin Slavkov
Game developer
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Martin Slavkov
Slovak
Slovak Republic
28. April 1983
Male
Single
Personal statement
Game programmer experienced in development of gameplay features in cooperation with the
whole team for multiplatform titles and big fan of X series looking for opportunity of expanding his
experience while helping to make great games for space sim community.
Professional experience
2016 - 2017
Pixel Federation s.r.o. – programmer in c# with unity 3D and teamleader on project
Galactic junk League
2014 - 2016
Bohemia Interactive s.r.o. – programmer in c++ and teamleader on project DayZ
2008 - 2014
Cauldron s.r.o - programmer in C++
Working on multiplatform titles (PS2, PS3, Steam, XBox360, Wii, WiiU)
Engine and gameplay features
Physics interface Havok,
Bullet, PhysX
Exporter and modifier plugins for 3ds Max
Physics controllers for kinect based game
2003 - 2007
Mirk (www.mirk.sk) teamleader and programmer
2007 - 2008
NERTEX s.r.o.c#
ASP .net development (SQL, HTML, javascript)
2006 - 2007
Kodas - programmer in Visual Basic and SQL
2005 - 2006
Dark Arts creating a demo of Durandall game in Torque 3D
Academic qualifications:
2004 - 2008
University of Žilina
Bachelor and Master title
Final state examination Applied informatics (A)
Information Systems (A)
Dean price for outstanding Master's Thesis
2002 - 2004
Slovak University of Technology in Bratislava
Main study branch Electronics
1998 - 2002
Secondary School of Electrical Engineering Liptovský Hrádok
Main study branch Electronic computer systems
Technical Skills:
Programming languages:
c++ (7 years), c# .net (5 years), Deplhi, SQL, Visual basic, Lua, TGE scripting
language, hlsl, assembler
Frontend:
html, JavaScript, xml
Engines: Torque, Unity 3D, Cloak NT(Cauldron internal engine), Ogre
IDE: Visual Studio, Eclipse, MonoDevelop
Version Control: SVN
Graphic software: 3D Studio, Gimp, Photoshop, Inkspace, Spriter
OS: Windows
Languages:
English advanced
German basics
Slovak vernacular